If healers are dead and the group is trying to recover, then dodging the breath is probably a good idea. So, yes, most of the time, dodging works just fine, but all it takes is for one breath where the damage ticked at just the right time for the tank to die and for things to spiral into a wipe. And with ticks happening every 0.5s, the risk of having a tick land in such a window of vulnerability is too high. The problem is that if the damage ticks during the brief window between two dodge rolls, that tick will be unblocked. So why do I advise against doing this? The breath lasts long enough that it will require at least two dodges.
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